


Two-Weapon Fighting, Weapon Finesse, Fighter's Finesse, Weapon Focus (Gnome Hooked Hammer), Weapon Specialization (Gnome Hooked Hammer)ġ1: Improved Critical (Gnome Hooked Hammer) Skills: Level up perception with the extra skill points Inquisitor gives at level up, then pick whatever skill gap needs filling in your party. Swift Tactician Feats: Shake it off, Seize the moment Mythic Feats: Mythic Weapon Finesse, Mythic Two-Weapon Fighting, Mythic Improved Critical, Extra Ability: Magic Nullification, Mythic Weapon Focus Mythic Abilities: Leading Strike, Last Stand, Ever Ready, Everlasting Judgement, Rupture Restraints. I think this probably fits his personality even better than Hellknight/Armiger and gives him some extra tricks (lending Judgement, Greater Bane, lending teamwork feats, spellcasting, ect.) without sacrificing too much in the way of combat ability while eventually getting his Will save up to a decent enough level. (Armiger 5, Hellknight 1, Inquisitor 14 (Tactical Leader)) Dex +4, Wis +1. If enough people find this interesting, I'll post some more ideas in the future. If I missed something out that would improve the concept of the build, please give me feedback.Īlso, assume no Trickster Path as that skews everything massively. I'll post one, but please add any that you can think of.

This is a thread for posting builds that work but probably aren't what the developers had in mind when they designed the companions.
